Introduction to 3D Surface Modeling with Blender

Tech Lab

Introduction to 3D Surface Modeling with Blender

Learn the basics of Blender, a powerful and versatile software for 3D modeling, animation, and rendering.

 

Tuition Assistance and Other Policies

Meeting Times
  1. Sun, 8/27/2023 1:00 PM - 3:00 PM

Sun, 8/27/2023

Closed

See additional date options »




Type:
Class, No Prerequisite

Location:
Tech Lab

Interests:
3D Design, 3D Printing, General Woodworking, Machine Shop

About

Go from “argh” to “aha!"

Blender is an extensive, open-source 3D design software that has earned respect in the computer design industry for its scope, innovative artistic power, and community support. Unsurprisingly it also has developed a reputation for having a steep learning curve.

By clearly presenting the UI basics and valuable hot-key short-cuts, and resolutely focusing on just one aspect of Blenders’ enormous scope - 3D hard surface modeling - this class brings Blender under control and provides you with a solid platform for both immediate use with 3D print design in the Tech Lab, and for your own further exploration of the software and personal maker-goals.

Class Policies

Ages 14 and up are welcome.

Materials

You must bring a laptop computer with a mouse and a working copy of Blender already downloaded. This is critical as no computers are provided, and the design program does not work well with a trackpad. There will not be time during class to download the program.

Blender is open source software and you can download and install a free copy from Blender.org.

Prerequisites

None, but experience with 3D modeling is helpful.

BARN Policies

Instructors or Guides

Dave Bristow

Born in London, Dave worked as a professional keyboard player recording and touring internationally with a variety of artists including Polyphony, June Tabor, and 2nd Vision. Active in synthesizer development, he played a central role voicing the Yamaha DX7 synthesizer and is internationally recognized as one of the important contributors to the development and voicing of FM synthesis. He ran a MIDI synthesis studio in Paris, and moved to the USA in the ‘90s to work for Emu Systems, Inc. on sampling and filter-based synthesizers. He worked with Yamaha developing ringtones and system alert sounds and taught electronic music production and synthesis at Shoreline Community College.

Go to Top